Source code for fortnitepy.avatar

from typing import Dict, Optional


[github][docs] class Avatar: """Represents a friend's avatar. This is always related to the outfit the friend has equipped.""" __slots__ = ('_namespace', '_asset_type', '_asset')
[github] def __init__(self, data: Dict[str, str]) -> None: self._namespace = data['namespace'] avatar_id = data['avatarId'] if avatar_id: split = avatar_id.split(':') self._asset_type = split[0] self._asset = split[1] else: self._asset_type = None self._asset = None
[github] def __repr__(self) -> str: return ('<Avatar asset={0.asset!r} ' 'asset_type={0.asset_type!r}>'.format(self))
[github] def __eq__(self, other) -> bool: return isinstance(other, Avatar) and \ other.namespace == self.namespace and \ other.asset_type == self.asset_type and \ other.asset == self.asset
[github] def __ne__(self, other) -> bool: return not self.__eq__(other)
[github] @property def namespace(self) -> str: """:class:`str`: The namespace of the avatar.""" return self._namespace
[github] @property def asset_type(self) -> Optional[str]: """Optional[:class:`str`]: The asset type. This is usually ``ATHENACHARACTER`` If the friend has no avatar set, or has a default character set, then this will be ``None``. """ return self._asset_type
[github] @property def asset(self) -> Optional[str]: """Optional[:class:`str`]: The asset of the avatar. This is usually a CID in full caps. If the friend has no avatar set, or has a default character set, then this will be ``None``. """ return self._asset